Samuel Bekkins
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Samuel Bekkins
Player: Reginald
Chronicle: Turning Gears of london
Name: Samuel Bekkins
Title:
Apparent Age: 35
Mask
Hair: Brown
Eyes: Blue
Race: Caucasian
Nationality: British
Height: 6'3"
Weight: 280 lbs.
Sex: Male
Mien:
Hair: None
Eyes: Very pale blue
Skin: Upper torso appears to be sedimentary rock, while the lower half is water
Height: 6'5"
Weight: 300 lbs.
Sex: Male
Seemings: Elemental
Elemental Blessing - Spend 1 Glamour to add Wyrd rating to health dots for remainder of the scene. 1/day.
Elemental Curse - An Elemental doesn't get the benefit of the 10 again rule on any dice pools involving the Manipulation Attribute and the Skills Empathy, Expression, Persuasion or Socialize.
Earth Bones Blessing Terrestrial Might - The Earthbones has shoulders that could bear the world. The player can spend Glamour to add to non-combat Strength-based dice pools, on a one for one basis (one point of Glamour adds one die to one dice pool, two points add two dice to the dice pool and so on).
Waterborn Blessing - The player can spend one point of Glamour to allow the changeling to breathe underwater and swim at a terrific rate (equal to twice the character's Speed rating) for the rest of the scene. The catch is that the changeling cannot leave the water or breathe air until the power wears off or until he spends another Glamour point to cancel the blessing. The changeling has to hold his breath if he sticks his head out of the water. If the changeling is made to leave the water completely before the scene is over, he begins to drown, automatically taking one point of lethal damage each turn until he is either returned to the water or he dies.
Kith: Earthbones + Waterborn
Entitlement: N/A
Court: N/A
Concept: Former Waterfall Changeling of Unshakeable Faith
Virtue: Faith
Vice: Wrath
Aspirations:
ST - Ensure no fae are in pursuit.
ST - Acquire lodging.
ST - Find a guide to the World of Darkness, preferably a fellow changeling.
LT - Free other trapped Mortals in Arcadia.
Attributes:
Intelligence 2
Wits 3
Resolve 2
Strength 3
Dexterity 2 (+1 from 4 exp)
Stamina 3
Presence 3
Manipulation 1
Composure 2
Skills:
Mental (-3 unskilled)
Academics 1
Computer 0
Crafts 2
Investigation 2
Medicine 1 (First Aid)
Occult 0
Politics 0
Science 1
Physical (-1 unskilled)
Athletics 2(Swimming)
Brawl 3
Drive 1
Firearms 0
Larceny 0
Stealth 2 (+1 for 2 exp)
Survival 3 (Camping)
Weaponry 0
Social (0 unskilled)
Animal Ken 0
Empathy 2
Expression 0
Intimidation 1
Persuasion 0
Socialize 1
Streetwise 0
Subterfuge 0
Merits:
Dual Kith ** (Earthbones & Waterborn)
Brute Force**
Direction Sense*
Perfect Stillness *
Strong Back*
Meditative Mind* (for 1 exp)
Contracts:
The Wild 3
The Elements 2
Retainers:
Allies:
Contacts:
Status:
Hollow:
Herd:
Feeding Grounds:
Clarity: 7
Conditions:
Willpower: 4 (+1 for 1 exp)
Wyrd: 1
Health: 8
Defense: 2
Initiative: 4
Speed: 10
Size: 5
Experience: 8/8 Total acquired
Beats: 0
Equipment:
Chronicle: Turning Gears of london
Name: Samuel Bekkins
Title:
Apparent Age: 35
Mask
Hair: Brown
Eyes: Blue
Race: Caucasian
Nationality: British
Height: 6'3"
Weight: 280 lbs.
Sex: Male
Mien:
Hair: None
Eyes: Very pale blue
Skin: Upper torso appears to be sedimentary rock, while the lower half is water
Height: 6'5"
Weight: 300 lbs.
Sex: Male
Seemings: Elemental
Elemental Blessing - Spend 1 Glamour to add Wyrd rating to health dots for remainder of the scene. 1/day.
Elemental Curse - An Elemental doesn't get the benefit of the 10 again rule on any dice pools involving the Manipulation Attribute and the Skills Empathy, Expression, Persuasion or Socialize.
Earth Bones Blessing Terrestrial Might - The Earthbones has shoulders that could bear the world. The player can spend Glamour to add to non-combat Strength-based dice pools, on a one for one basis (one point of Glamour adds one die to one dice pool, two points add two dice to the dice pool and so on).
Waterborn Blessing - The player can spend one point of Glamour to allow the changeling to breathe underwater and swim at a terrific rate (equal to twice the character's Speed rating) for the rest of the scene. The catch is that the changeling cannot leave the water or breathe air until the power wears off or until he spends another Glamour point to cancel the blessing. The changeling has to hold his breath if he sticks his head out of the water. If the changeling is made to leave the water completely before the scene is over, he begins to drown, automatically taking one point of lethal damage each turn until he is either returned to the water or he dies.
Kith: Earthbones + Waterborn
Entitlement: N/A
Court: N/A
Concept: Former Waterfall Changeling of Unshakeable Faith
Virtue: Faith
Vice: Wrath
Aspirations:
ST - Ensure no fae are in pursuit.
ST - Acquire lodging.
ST - Find a guide to the World of Darkness, preferably a fellow changeling.
LT - Free other trapped Mortals in Arcadia.
Attributes:
Intelligence 2
Wits 3
Resolve 2
Strength 3
Dexterity 2 (+1 from 4 exp)
Stamina 3
Presence 3
Manipulation 1
Composure 2
Skills:
Mental (-3 unskilled)
Academics 1
Computer 0
Crafts 2
Investigation 2
Medicine 1 (First Aid)
Occult 0
Politics 0
Science 1
Physical (-1 unskilled)
Athletics 2(Swimming)
Brawl 3
Drive 1
Firearms 0
Larceny 0
Stealth 2 (+1 for 2 exp)
Survival 3 (Camping)
Weaponry 0
Social (0 unskilled)
Animal Ken 0
Empathy 2
Expression 0
Intimidation 1
Persuasion 0
Socialize 1
Streetwise 0
Subterfuge 0
Merits:
Dual Kith ** (Earthbones & Waterborn)
Brute Force**
Direction Sense*
Perfect Stillness *
Strong Back*
Meditative Mind* (for 1 exp)
Contracts:
The Wild 3
The Elements 2
Retainers:
Allies:
Contacts:
Status:
Hollow:
Herd:
Feeding Grounds:
Clarity: 7
Conditions:
Willpower: 4 (+1 for 1 exp)
Wyrd: 1
Health: 8
Defense: 2
Initiative: 4
Speed: 10
Size: 5
Experience: 8/8 Total acquired
Beats: 0
Equipment:
Reginald1648- Posts : 1
Join date : 2015-08-19
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